Monday, 17 October 2011

Ball Bounce 2

Here you can see the change of the bounce, I am still not completely happy with it. I really like the drop of the ball, but the bounce off the ground doesn't flow with the movement of the ball. However I think it's a lot better than the first attempt. I will now try a completely different ball bounce to see if I can make improvements with my technique.

Ball Bounce 2

This is my second ball bounce plan, here I have changed the bounce of the ball to make it seem heavier. The bounce is a lot shorter and higher. I'll fill in the missing frames and re-test the ball bounce using Dragon. 

Ball Bounce 2

This is my second test video, after rotoscoping my drawings of each frame using the program Dragon I exported the images as a Quicktime movie so I could see the improvements I could make. This consists of 24 frames, my first test was 22 frames but I added 2 more to the beginning to make it smoother and hang in the air longer, giving it more character which you can see in this uploaded video.
By watching this again and again I thought the bounce off the ground travelled too far in comparison to the weight of the ball, the bounce should be higher and shorter. This has also been shot on 2's but I think it's extremely fast. So now it's back to the drawing board. 

Ball Bounce 1

 
Learning the ball bounce technique is a common starting point in learning animation and this is where I have begun. It illustrates fundamental skills that will forever come up through animating. This exercise will mainly help my timing and spacing skills when drawing movement. 
I begun this exercise by drawing out a plan, I decided the size of the ball and the weight, which effects how fast the ball drops and bounces, also how much the ball squashes and stretches. Here I have an image of my plan, I drew in the keyframes of the ball, where it begins, hits the ground and where it finishes, this then allows me to fill in the movement of the ball. 
The task was to be able to give the ball character, spacing is a big part of this as making the increments wider gives the ball faster movement and vise versa. 
My ball is heavy, so the drop will be fast with very little squash and only a small bounce off the floor. 

Animation Principles

This is my blog for Animation Principles, here I'll be uploading all my work from these classes. Analysing and evaluating my work, going through each step of the animation process.