Using mouth symbols I already had created on Flash from past projects I used the sound dialogue which Andy gave us and decided to put mouth symbols together. The quality of this video is extremely bad, and you have to wait for the part of the dialogue I animated at around 12 seconds. I've had a lot of practice at this...so I only did this quickly, it's nothing special. I want to move on and try drawing the mouth movements as I am sure that is a lot more challenging because then I can edit the face etc. I have a feeling this is going to be quite difficult. For some reason whenever I export from Flash some images disappear and merge together but you can get the basic idea of what I was trying to achieve here.
MeganMawji
Tuesday, 3 January 2012
Mouth Symbols
Using mouth symbols I already had created on Flash from past projects I used the sound dialogue which Andy gave us and decided to put mouth symbols together. The quality of this video is extremely bad, and you have to wait for the part of the dialogue I animated at around 12 seconds. I've had a lot of practice at this...so I only did this quickly, it's nothing special. I want to move on and try drawing the mouth movements as I am sure that is a lot more challenging because then I can edit the face etc. I have a feeling this is going to be quite difficult. For some reason whenever I export from Flash some images disappear and merge together but you can get the basic idea of what I was trying to achieve here.
Mouth Movements
In my skecthbook I was just drawing out ideas of different mouth movements I could possible use. The top pages have been inspired by porgrammes such as The Simpsons, Family Guy and South Park and the bottom page is more basic mouth movements. I have shown a variety as some are using teeth and some are using tongue. When I deign my character for the lip sync I will decide which mouth movements I will use.
Character Emotions
Final Bop Walk Cycle
Here I've just exported the Dragon files at a quicker frame rate so the character walks at a normal pace.
Bop Walk Cycle
Bop Walk Cycle Key Frames
Okay so after taking references from my video I captured, I paused it every 5-ish frames on Quicktime. this allowed me to draw the still image on to Animation paper. I found this really difficult to do as I had no idea if the animation was going to flow properly. The walk is basically a bop. So the character will take one dipping step and then a normal one. To be honest it's really hard to visualize with only the keyframes and I exported this sequence way too fast from Dragon. I've decided to definitely go ahead with the inbetweens even though the keyframes are very wary.
Sunday, 1 January 2012
Bop Walk Cycle
For my next animation I wanted to practice more walks so I decided to create one with more personality. I couldn't find any keyframes on the internet to use or help me create the walk that I had in mind so I decided to use a reference video which I filmed of myself. Here I am just walking across the screen, over exaggerating a bop so I can pick out keyframes, so I can convert to an animation. Hopefully this will work because I hope it'll create a unique walk that nobody else will have.
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