So this is the character walk I have created, I am very proud of this however there are a few things I would like to change if I had the time but this is going to be my final walk cycle, as I need to move onto my lip sync. As you can see there is a pause when the front arm reaches it's highest swinging point, however I like this in a way as it adds more weight. The back arm isn't as fluid as I'd like it to be as it's a bit jerky, but it's not too bad. I really like the dip I managed to get of the whole body but if I was to do it again I would over exaggerate it as I think it's possibly a bit too subtle. I would also make the body lean back as it dips, I did want to do this on this animation but I got very confused with the keyframes and whereabout its should lean. The contact the feet have with the floor I personally think are fine and shows the weight of the body, I also really like how the back foot slows down when it's being brought forward because that is the effect I wanted to create. It shows how the speed of someone bopping changes throughout compared to a normal walk. Overall I think I did this walk cycle really well from scratch.
No comments:
Post a Comment